• blaxkleric

"A Bleeding Icon Can Be Summoned To The Mortal Realms..."

Updated: Mar 13

"...To skewer from on high those who have displeased the Lord of Battle."

This rather formidably-sized two-piece hard plastic 28mm scale model of a Bleeding Icon can be bought as part of the Judgements Of Khorne boxed set by "Games Workshop", and is "a common sight in the crimson skies above Khorne’s domain in the Realm of Chaos." Drawn "through the veil that separates realities by a "friendly Khorne Priest" at "the start of your Hero Phase" the miniature is approximately 95mm tall from icky pool to top, and causes any units that are within one inch of it "at the end of its move" to suffer D3 mortal wounds.

Originally primed with "Vallejo" Heavy Sienna, the drifting menace was subsequently treated to a double-coat of Gold before being heavily shaded using "The Army Painter" Strong Tone Quickshade. It was then entirely dry-brushed with (more) "Vallejo" Gold and had its large blood droplets 'picked out' in Heavy Red.

The (freshly-painted) Sea Devil Overlord uses the frozen lakes to outflank his surprised Dalek foes

The edges of the Bleeding Icon were 'sponged' with some additional "Vallejo" Heavy Red, using a torn piece of blusher pad, and then along with its thick pool of blood, treated to an all-pervading wash of "Citadel" Carroburg Crimson. As the Judgement of Khorne supposedly sheds gore "as it hovers menacingly in the air" I also applied some extra Carroburg Crimson the the edges of the "brutal sigil" courtesy of the previously used sponge blusher pad.


Moving across from fantasy to science-fiction wargaming, I have managed to make a welcome return to the LVL Up Gaming Store in Bournemouth so as to play another game of "Doctor Who: Exterminate!" by "Warlord Games". Having previously seen my generic Cyberman faction get bested by a Dalek contingent, I decided to bring along my Sea Devils instead and took full advantage of the opportunity to utilise the shop's scenery by adding a couple of frozen 'water features' to the tundra we were to be battling over.

The Daleks start to quickly whittle down the Sea Devils as the Overlord escapes with a priceless Vortex Node

Once again we re-fought the scenario "A Meeting Of Metal", but story-wise decided that the Daleks had inadvertently awoken an Aquatic Silurian hibernation chamber located in Antarctica. Armed with the Adventure cards "Sea Devil Reinforcements" and "Sonic Summoning" I felt pretty confident my amphibious Earth reptiles would be able to withstand the horrific firepower of Davros' creations, but failed to take into account the +1 Shooting ability of the Emperor's Guard; an organisation dedicated to protecting the Emperor Dalek at all costs.


Admittedly, the game wasn't a complete disaster as I managed to successfully smuggle away two Vortex Nodes and destroy a single drone utilising the "Concentrated Fire" of some reinforcements. However, the battlefield I left behind was literally littered with the corpses of dead Sea Devils, whilst the black and gold pepper-pots dominated the vast majority of the snow-covered battlefield. Of course, it also didn't help that I completely forgot to utilise any of the three Fate Tokens which I started the game with, so as to force my opponent to re-roll the odd lethally-charged die...

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