This 28mm scale white metal model of a ‘family friendly servo-bot’ is produced by “Crooked Dice Game Design Studio” and can be bought as part of their two-figure blister SKU: DEAL 342 Robots 2. The sculpt is clearly strongly influenced by the automaton Twiki played by Felix Silla in Universal Studios’ 1979 science fiction television series “Buck Rogers In The 25th Century”, but somewhat surprisingly isn’t depicted carrying Doctor Theopolis over his chest.
The "ambuquad" was initially undercoated with two coats of “Vallejo” Gunmetal and shaded in “Citadel” Nuln Oil. He was then dry-brushed using (more) “Vallejo” Gunmetal before having his elbows ‘picked out’ with a little “Citadel” Abaddon Black. Finally, the robot’s eyes were given a spot or two of “Citadel” Seraphim Sepia to give them a hint of yellow.
In addition to Twiki I have also been soldiering on with a handful of plastic 40mm models taken from the Marvel United core box set by "CoolMiniOrNot". My classic-coloured Black Widow has now had her eyebrows, lips and famous red hair base layered, so besides having her S.H.I.E.L.D. shoulder insignia being ‘picked out’ with “Vallejo” White and Pale Grey, she simply needs some shading and dry-brushing before being finished.
As a result, I’ve spent more time on the likes of Iron Man and managed to prime the third of my super-team’s members - the Incredible Hulk. I’m still in two minds whether or not to use some metallic red paint on Tony Stark’s alter-ego or not, so have made some progress on his armoured suit’s golden elements first. In the past I’ve always found “Vallejo” Gold to be a bit ‘flaky’ when applying it as a dry-brush, so such a move also means I don’t have to worry about having tiny spots of gold ruining the surrounding paint-job.
Perhaps this month’s biggest change of plans though has come with the arrival of my “Sláine: Kiss My Axe!” starter set by “Warlord Games”. I don’t have any experience with applying a brush to the Nottingham-based company’s new resin, so thought I’d start on the skirmish battle game’s large Weirdstone first. I have absolutely no idea what the scenic piece does in the rule-set, but it certainly seemed to take a nail file well whilst I was cleaning it up.
The model should also prove a reasonably quick project, as despite the sculpt containing a number of animal bones and skulls, as well as an impressive-looking rib-cage, it is predominantly a large rock with various runes engraved upon it. I’m also rather curious as to how the two MDF Celtic huts and Fences will ‘paint up’, so plan to give them a ‘go’ next once the magical totem (and perhaps its accompanying Drune Priest) is completed…