“Can You Alphamaniacs Smell What The Alpha Male Is Cooking?"
This 36mm tall resin model of Alpha Male is produced by "Kitbash Games", and was bought as part of my pledge from their highly successful "Supers Unlimited" Miniatures "Kickstarter" in August 2019. Transformed overnight with a physical prowess to match his larger-than-life wrestling character, I actually plan to use the casting as a Third Reich super-villain known as Áchtung for an upcoming Weird War Two campaign utilising some homemade rules.
Having super-glued Albert Mannheim onto a 28mm lipped base, I first primed him with a double layer of "Vallejo" Heavy Skintone before shading "the bad-boy" in "Citadel" Reikland Fleshshade. I then applied some "Citadel" Abaddon Black to the big star's boots, lengthy hair, moustache, prominent eyebrows and leather belt, as well as delicately dry-brushed his laces with some "Vallejo" Heavy Charcoal.
The wrestling heel's toe-caps, belt emblem and spikes were given a 'lick' of "Vallejo" Gunmetal and washed with "Citadel" Nuln Oil. Whilst his trousers were treated to a combination of "Vallejo" German Fieldgrey WWII and "Citadel" Biel-Tan Green so as to help tie-in the figure with my Weird War Two setting.
I also picked out the heavily-muscled maniac's gold bracelet using some "Vallejo" Gold and "Citadel" Agrax Earthshade. One particularly noticeable mistake I did make was to 'pick out' both of Mannheim's eyes, whereas the actual sculpt shows him winking with one eye closed. Fortunately, I didn't actually like the look of that facial expression, so having painstakingly 'dotted' both eyes I wasn't going to go back and paint over one socket with "Vallejo" Heavy Skintone.
With another of my "Kitbash Games" super-villains completed I've continued to make some excellent progress on my Warcaster: Neo-Mechanika. Iron Star Alliance Starter Set, to the point where I've almost finished all three of its Paladin Enforcers. Despite some 'build-issues' with the multi-part metal miniatures, I've been rather enjoying these "Privateer Press" sculpts, and resultantly even ordered a second unit to add to my force from "Firestorm Games".
Slightly left-field has been my decision to pigment a few old Frostgrave: Ghost Archipelago animals and monsters I recently found. I'm not necessarily planning on playing the fantasy wargame in the lost isles, but, having never fully-painted a water-based miniature before - at least not one where I'd need to sculpt the waves on its stand - I thought I'd give the resin Shark maw by "North Star Military Figures" a go...